sharpestscalpel: (Default)
[personal profile] sharpestscalpel
((OOC - So, this mirror game is an off-shoot of the very first online RP in which I've been involved. I've done a lot of table-top, some LARP, and some single-player computer-based RPG but using LJ this way kind of fascinates me. And I was thinking about that and thinking about the things that I love and the things that have been driving me crazy and I started to wonder:

What does your ideal online RP look like?

I'm posting this here because I'm interested in the thoughts of other players but also, if anyone wants to speak on it, the thoughts of readers. It's such an interesting performative way of playing and I'm pondering the back-end portion of it, the meta of it, the tendency of myself to forget that other people can read any of this, that sort of thing. Let's assume that all discussion is out of character - if, you know, there actually IS discussion and not just me rambling along in my little corner here.

To me, the best RP is a form of collaborative story telling. It becomes a tapestry of lots of different stories that all touch on and influence each other. I feel like there are some barriers to that in this format (LJ) - but that in other ways this format is ideal for games that result in a collaborative narrative.

And now we've started Twittering and I'm kind of in love with the idea of a game that works across social networking platforms. But the drawback is that then you have to put in the work to make it happen across social networking platforms and readers have a hard time following everything. I used to play a table-top game that involved a lot of websites and internets research, though, and it was phenomenally fascinating. I'm not sure where the trade-off is for that.

Anybody? Bueller?))

Date: 2010-04-20 09:12 pm (UTC)
From: [identity profile] letspunchit.livejournal.com
There isn't much about LJ's system I don't like or find lacking. I love how you can jump in and conversations can branch off and get into completely unrelated funtimes, without anyone losing track of the original story/conversation thread. And I also love how this game in particular uses LJ to break the fourth wall and interact between realities.

I'm not a huuuuuge fan of IM/chatroom RP (though that seems to have petered out 'round these parts...) - I like to ponder and revise every tag for far too long, and when I see a bunch of people actually live and watching, I feel pressured. I'm guessing, from that, I wouldn't be terribly good at real-life RP. XD

Date: 2010-04-21 02:03 am (UTC)
From: [identity profile] ephram-green.livejournal.com
I love that aspect too. It's a very organic and constantly developing thing, and when one player does something unexpected it's great to have my character react to that on the spot. The fourth-wall breakage is also a hugely fun thing for me.

I like real-time chatroom RP as an exercise to practice keeping my character consistent, but I do prefer the time to think over a response.

Our brains, they might be twins!

Date: 2010-04-25 12:47 pm (UTC)
From: [identity profile] sharpestscalpel.livejournal.com
I like that LJ is flexible enough to allow for people of different paces to still interact and play. My frequent typos ought to make it clear that I don't revise at all - but it's because part of the play, for me, is keeping the flow of character interaction moving. I can agonize over wording in fiction as much as the next person, I guess, but part of the huge relief of RP for me is not having to do that. :)

Profile

sharpestscalpel: (Default)
sharpestscalpel

December 2018

S M T W T F S
      1
23 45678
91011 12131415
16171819202122
23242526272829
3031     

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 25th, 2026 10:19 pm
Powered by Dreamwidth Studios